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Hi guys~ it's been a while. Things have been really busy here, but I think I have some time to do a small update.

I am compelled to reply to some recent controversy regarding Skullgirls and sexism. I'd rather just focus on the game, and let the product speak for itself. If things go as intended, all questions and concerns would be addressed in due time.

To be honest, people will always complain about something. That's just how the internet is. I wouldn't normally get involved with these discussions, but the issue was "officially" addressed in a rather horrible way, so now I'll need to chime in.

Our quote was taken out of context and shouldn't have been taken as an actual, serious argument against sexism. It's rather disrespectful to both Kinuko and her work, as well as the company as a whole. If you read the whole article, you will see that there is an anecdote that demonstrates the absurdity of this female-animator argument. I wish it was made more clear that we don't support the female-animator argument as a valid point against sexism at all. It has an incredibly misleading tone since the very first quote is "our lead animator is a woman." It's also in poor taste to call out another game/character by name as an example... I feel like these quotes all came from a conversation, rather than an actual interview.

I'd like to spend a bit of time to explain why Skullgirls is the way it is, and where it's coming from.

Ultimately, the things you see in Skullgirls are there because it just happens to be stuff that I wanted to do. There are elements in the world that are just here because it's cool and was fun to make. I enjoy drawing girls and monsters. I particularly enjoy drawing monster-girls. There is something more exciting about a design that is both twisted and cute at the same time. It's more interesting than just an overly aggressive monster, or something totally saccharine. I also must admit that I have a preference to play female protagonists in a game. Whether the character is sexy or not, I think there is just something more fun and intriguing about a competent female lead character.

I totally understand that my style is not for everyone. The art style is more of a cartoon exaggeration, both in proportions and poses, with several inspirations mixed in. I would be pretty content if Skullgirls was a small project and had a niche following. If you enjoy the style of this game, I can never thank you enough for your support and welcome you to our world with open arms. If you have too much of a problem with Skullgirls, then this game isn't for you. To each their own. I'm ok with that notion, and would generally prefer to stay out of public discussions.

The idea of Skullgirls started to form back in my early college years, when I saw games like EFZ and Melty Blood. I was enchanted by the idea of independent developers making these types of games. I wanted to try something in similar spirit, but with my own style and characters. In other words, I wanted to try my own take on an all-female (or mostly female) doujin fighter. I'd design these types of characters for fun anyway. The initial cast for Skullgirls was actually a collection of ideas I had floating around, some dating back to high school. Filia ended up as the lead, because she was the last one before I said "this is Skullgirls." All-female properties have existed for decades, and it's nothing new. However, in most of them, the girls tend to be fairly sugary, innocent, delicate, or elegant in their style of action. For my take on it, I wanted to try something that had those elements, but mixed with a more twisted, sinister, and aggressive context.

I also wanted to try something that is a reverse of what's normally common in shonen manga (and, really, most every other media of entertainment). It's usually the case that the main hero, or contributing members of the team are male, and the female characters are delegated as sideline character, supporting roles, or even damsels in distress. Most female characters that seem like contributing members to the team eventually end up depowered or shoved to the side anyway. I always found this to be a bit annoying, and wanted to try something in reverse.

It's also important to point out the difference between something being sexy and being sexist. I think the role of a character plays more of a defining element than what they look like. People complain about hour-glass figured female characters, but rarely do they complain about muscular/ perfectly fit male characters. Both of these are completely fine and acceptable in my opinion. The real issue comes from what their role and actions are. If a character is a sideline character and their sole purpose is to be a sex object, then it is sexist. If the character is a competent contributor to the story, then it is not sexist, even if they look sexy. Looking at a screenshot by itself, or judging by the artwork alone is extremely short-sighted. People who make knee-jerk reactionary judgments should have never been acknowledged.

There is crazy double standard that this is such a huge issue for Skullgirls. I would not even address this if it wasn't for that article showing up.

Trying to catch up on comments and such, but I'll have to do the rest of that at another time, maybe a bit more tomorrow. But again, thanks so much for all the support so far- it really means a lot to us! m(_)m
  • Listening to: Battle for Everyone's Slam @A@
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AnonJ Featured By Owner Jun 20, 2015
"The real issue comes from what their role and actions are. If a character is a sideline character and their sole purpose is to be a sex object, then it is sexist."

That is totally right but unfortunately what ultimately disappointed me and made me think it's a kind of "sexist" in Skullgirls is exactly the characters' roles in the story... let me explain:

It's sexist not in the way the characters were drawn or animated or whatsoever. That is fine as long as the characters are independent. It's sexist because of many worrying aspects of the story: Many of the girls are supposed to be unthinking and be "good" because they bend to the will of another, apparently male character: Samson controlled Filia; Cerebella had no other wish than to please Vitale as a bunny girl, just because Vitale brought her out of orphanage; Ms. Fortune fought only because she wanted to avenge "Fishbone Gang", which are all male; Painwheel was a creation of Brain Drain... And generally the parasites were male and you could well argue that the parasites could be interpreted as having a greater influence than the girls themselves. Even Marie was deemed as bad by Double because she "disobeyed the will of the Trinity" and wished to do things on her own agenda. That is to say the Skull Girl isn't supposed to be an independent character, but just a puppet. Generally most of the fighters seemed to fight not because of their own, independent will, but just something related to men. This doesn't make me feel comfortable at all. I understand that stories are never meant to be the main meat of a fighting game, but just as you pointed out, roles and actions of characters matter a lot to the general game, and in this case maybe some players, like me, will be disappointed by the perceived deficiency there.
life-take Featured By Owner May 29, 2012
i was rereading this journal because i just decided to unfollow skullgirls on facebook because of the recent post of the valentine cosplayer. the cosplay is great of course and should be shared, valentine is one of my faves, but reading the comments and finding out you guys had to delete a lot of them for their remarks about her less-than-E boob size was just kind of it for me. i have no problem with the game itself, and i know you would have been happy with just a niche following, but when something is so popular as you guys have worked so hard to make skullgirls, it becomes difficult to ignore judgements based on what your fans do with your product. Despite your best intentions to just make something fun, how your fans view your product differently from you has brought people out that think it's ok to objectify and insult real breathing women. I had wanted to cosplay Parasoul because i love her design and character, but i'm actually afraid to because i don't want to be treated to the same kinds of comments this Valentine and other female cosplayers get, and that male cosplayers never get. I'm glad you guys deleted the worst comments, and I guess I just want to say that I hope you guys continue to use your platform like with this journal to reinforce that your game does not condone those kinds of real-life actions just because some girls are sexy in it. I'm all for sex-positivity and whatever your game can do to show that sexy=!slutty, but when you release a game like that into a male-dominated culture that is used to being pandered to and often uses sexual slurs as tough-talk to intimidate your opponent, the mix is just something that will be threatening to me and other people who just want to enjoy a game. I dunno how much my comment means, but one reason i posted it here is that I was also too afraid of being called out if I posted it on facebook. thanks for reading, at least.
IndifferentHellion Featured By Owner May 25, 2012  Hobbyist General Artist
Oh hey isn't this a game? Yeah, a good one at that. Isn't that all that matters?
MithranArkanere Featured By Owner Aug 1, 2013  Professional Artist
Not for those who will not bother playing it an will only judge it based on a couple of screenshots or a few seconds of in-game footage.
AbsoluteNegativeZero Featured By Owner May 9, 2012
I've been really flip-flopping on the issue of sexism and Skullgirls and I've made an angry post or two about it, BUT upon having read this I think I can put my rabid outcries to rest and formulate a fairly civil response:

I can understand and relate to someone wanting to stick to a specific area and aesthetic, and in hindsight, I can see we need more female characters that are both competent/well-written AND sexy, as there's a big problem in our society with demonizing sexuality and just making eye candy.

But, to play devil's advocate, I think people would really like to see more characters that buck the notion of traditionally sexy fighting game ladies like what you did with Double, Painwheel, and Peacock (Would would certainly like to see more characters like that). More female characters that are awesome without the need for panty-shots and exposed cleavage, if that's like, within your power at all at this point.

Honestly, that was only thing that I was getting mad over because that it seemed like a majority of the present cast fit into this specific "ideal" that women should be curvy or skinny, and it's clear now that's not what you intended. At least I think that's what you're trying to say here?

But whatevs, Skullgirls' art and characters are still solid otherwise and congratulations on getting your stuff out there!
Bladebrent Featured By Owner Apr 15, 2012
People complain about the stupidest crap these days, like saying Derpy Hooves is offensive to Mentally handicapped people. You probably should of expected some body to complain about a game with 8 girls and some of them being quite fanservice-ee (Valentine especially). It really is best to ignore these things unless it becomes a big deal. The game is awesome in the end, including the Art style. I even noticed that the Ice cream truck in the background of the one of the stages will actually Jump up off the ground if you do certain attacks (Valentines Defibrillator attack on the floor for example).
DrackGunner Featured By Owner Apr 14, 2012
If ya ask me if it's a sexy chick that kicks ass, ultimately BI-WINNING! and btw, your game is awesome, but it's an asshole! You guys did a muthufuggin good JAB
Yolenn Featured By Owner Apr 13, 2012
I'm sorry you have to deal with this stuff.. I'd been eying your game for awhile, and finally bought it last night. Glad I did. PLEASE keep up the good work and keep going your own way. That's one nice thing about indie games is that there isn't the corporate politics around to change because all of this crap. I support you 100%.
Niking Featured By Owner Apr 13, 2012  Hobbyist Digital Artist
this game ROCK :iconmegustaplz:
manic-in-tricolour Featured By Owner Apr 13, 2012  Student General Artist
Thanks for taking the time to write up this journal, it helps to see your perspective and where Skullgirls came from.

The issue with sexism in Skullgirls comes from our culture of sexual shaming, I'm pretty sure. A woman can't be sexy in our culture - if she is she must be a whore, it can't possibly be because she damn well wants to dress how she pleases, because she wants to - not because she's pandering to men (it's *always* about the men, don't you know). Because most people equate sexy to "desire", which is connected to sin and etc, as opposed to "confidence", something like Skullgirls is going to be hit with claims of sexism regardless of the artist's (and animator's) original intentions.

Though in regards to the discussions I've seen raging about this game, the counter argument of "well, the guys are all muscular and shirtless in other fighting games, you don't see guys complaining about that" is ridiculous. Of course you don't see guys complaining about that, that is just as much a male fantasy as girls in bikinis. A lot of guys seem to also be flat out uncomfortable with strong women, as for some, it feels like their "manliness" is under assault - how can a *girl* be strong? Blasphemy!

Irregardless, congrats on publishing Skullgirls! It looks fantastic, and I will definitely be picking it up. The style and confidence that you can see in the characters is very appealing, and for a gamer such as myself I find it very refreshing and pretty glad that you tried to go the "confident lead" route instead of "irritating delicate flower".
thoms230 Featured By Owner Apr 12, 2012
I'm with you all the way on the "controversy." The roster is all well-rounded and has character depth beyond their respective boobs.

Although, I think ditching Umbrella and Squiggly for Valentine was a bad move. That probably only fanned the flames. (Plus I really, really want to unlock the Squiggly playable character).
onhy3 Featured By Owner Apr 12, 2012
hmmm...your speech is good
wanna make me cry XD
but be honest bro....
Sex sells!!! we all know that!
ask Japan if you dont believe me!!!
i know you like female protagonist like me but please dont exaggerate!! look for example black rock shooter: awesome girls perfect battles and theyre skinny but well-shaped
this comment isnt a critical of your work is good i like it but just be honest dude.....
peace for all!!!!!!XD
pt018 Featured By Owner Apr 12, 2012  Hobbyist Filmographer
The game just came out. Any more characters you'd like to add to the mix, like Aeon or Squiggly?
Cyber8 Featured By Owner Apr 12, 2012
But I often find myself judging myself for liking games with attractive female characters.
OmegaDez Featured By Owner Apr 11, 2012
Give it up, man, this is an argument we just can't win.

Feature sexy girls, some people will call the game sexist.
Feature just guys instead and other people will call the game sexist since no female has any role in it.
And yes, for some reason, sexy boys and muscular men with perfect bodies are completely okay. But female character no matter what they look like get all sorts of flak from (insecure) males and females alike.

We can't win this argument. So my position is : Fuck them.
Skullgirls is amazing. And so are the desings. I'm a fan of your artwork for life.
EponaN64 Featured By Owner Apr 11, 2012  Professional Digital Artist
Maybe in a weird way, girls might mistake jealousy for sexism. Like for some reason seeing something sexy pressures them personally to be that way. Women always think it's about them. Yet are never willing to change anything about themselves. =_=
HarvetusNS Featured By Owner Apr 10, 2012  Student Traditional Artist
Humans complaining about things.

Look. This is Skullgirls. If you don't like the way it is, there are 101 different other fighting games.

Now let us enjoy our girls.
EbolaSparkleBear Featured By Owner Apr 10, 2012
I'm all for companies saying 'kiss my ass and don't buy if you don't like it fuckers!"
but I also understand you need to straddle the line between telling assholes to piss off and politely dismissing erroneous assumptions etc....

I think a proper response to the faux controversy is DLC that includes stereotyped costumes for the characters, like bikinis and nurse outfits with short skirts and stuff like that:P
Scarecrow22 Featured By Owner Apr 9, 2012
I would like to see Annie to be Connie "Painwheel"'s little sister, and if your wonder what I think of Umbrella, can she have the ORUBROUS hyper combo Wesker had?
Umbrella: It's not like your fate lingered on this fight
Benzaldehyde Featured By Owner Apr 6, 2012
Just saw a trailer for the game and saw the art for it a few months back. I honestly didn't know that there was some sexism controversy around this.

To be honest, in recent weeks, I have been wondering myself if I was sexist in a very strange way.

I am quite the fandom hopper and love looking at character designs (its pretty much how I get into fandoms) and I began to notice that I had a preference to male characters over female characters. I then began to ask myself 'Is it because I'm sexist?' which would be strange since I'm a woman myself, and when I thought about it I realised that it was because it was a very long time since I saw a female character I was excited about. I can only name a few fandoms where I have an admiration for a female character. Makka from Soul eater being the one I can think of off the top of my head.

I LOVE these character designs, I don't consider them to be any more sexualised than any other comic book design (and looking at the game play, at least most of the budget wasn't spent on perfect boob jiggling physics) AND these characters give a sense of character/physical strength. I'm too fed up with bland 'oh look, I'm being kidnapped' female characters.

Thank you for giving me a set of female character designs that I can fall in love with.
PoisonWins Featured By Owner Mar 23, 2012
Why do we keep getting such boner-driven designs for females. Pass
EbolaSparkleBear Featured By Owner Apr 10, 2012
Oh shut up.
Every game has to market it's characters and all the guys are buff or super skilled and all the chicks are Femme Nikitas etc...
PoisonWins Featured By Owner Apr 10, 2012
The way females are depicted is not the same or equal to the way the men are, fucking obviously.

Why am I actually responding to someone so lame as to sport the pedo-bear though? You being a pervert makes anything you say in this kind of discussion irrelevant simply because all you're saying is being transmitted from your perverted dick-brain.
PoisonWins Featured By Owner Apr 10, 2012
To KuroNeko97, who was likely born in 1997 and is clearly a fucking dumb weeaboo:

I also judged them by the stamps on their page. Happy?

Yeah, if you're pulling examples out fo your ass and trying to make more of them than what they are. Even then, when the males are actually sexualized in some way, it is far, far less so than how the females are sexualized and it's much more uncommon.

Look at all the games where it's just a bunch of little girls being sexualized coming out of Japan. There's tons of em. And even in mainstream games like Street Fighter, the females get skimpy outfits the majority of the time, while when that happens with a male it is a joke.

The idea someone would even THINK the men are sexualized just the same as the females are is ignorant on a level where you don't even deserve the reply I'm giving you, because you are really a waste of time.
Prismshock Featured By Owner Apr 13, 2012
You're looking at it the wrong way man. Think of it like this; When you see Poison and Hugo do you feel that the creators are being sexist because of how Poison looks and behaves? Would you totally disregard Hugo's personality, a big guy with no brain that does whatever the woman tells him to do...Not to mention more than half of the street fighter cast are muscular six foot tall males.

Even in the Japanese games, when you see the weaboo ass characters like Jin and Ragna from Blazblu, they are the counter part to the sexy female characters. And lastly, sexuality with males always comes off in a comedic light because a woman's body is a symbol of beauty. In cartoons and movies males end up in situations where they are nude in an awkward situation, normal people find that funny. You replace him with a girl and its gonna be sexy.
PoisonWins Featured By Owner Apr 14, 2012
Poison is sexualized because she's depicted in the sense she is sexualizing herself. The way characters like Cammy and Chun-Li are sexualized has no relation to their personality or demeanor. And what you're not getting is, just because a male is big and strong doesn't mean that's the same as a woman being big-breasted with a skimpy outfit.

You're right about the more feminine males though, and even in BB they sexualize various males, but that game is a giant weeaboo boner-fest in general, even Bang has actual sexualizationt to him. And that's fine, because the sexualization is relatively equalized. The majority of the time it isn't though, and in the case of Skullgirls it's just a big excuse to depict these girls sexually as opposed to with genuine empowerment to females for a change.

Take the new DOA directors comments at the sexualization of female characters for example. If he can point out what the games were doing in the past, not long after the director for that DOA Paradise game tried to use the excuse of the idea they were depicting the females in a positive light of beautification, then you know excuses like that are class A bullshittery.
Prismshock Featured By Owner Apr 19, 2012
Those are good points, but I truly believe have a bare back muscular male is the equivalent to having an underdressed sexy female. Beauty is a desirable quality of females and strength for the males. However it is arguable that females in the videogame community find the male characters that look like girls more attractive...So going in the direction that to sexualize males equally everyone's gonna have to get an estrogen shot I suppose its going to be hard to find equality because you're gonna get a bunch of metro looking dudes in the game (KoF).

But moving on, half of the SkullGirls do not carry any sex appeal and are amongst some of the fan favorites. Look at Pain Wheel, Peacock, Double and Ms Fortune. Not to mention the upcoming characters aren't busty females either. I don't think the game's only thriving on tits man.
PoisonWins Featured By Owner Apr 21, 2012
Double is basically a tentacle monster in the form of a naked woman's deformed body. Ms Fortune is a cat-girl with underboob-cleavage. Pain Wheel and Peacock are the youngest characters so of coruse they're less sexualized.

Two of the characters is not half, and that's keeping in mind the small cast. Filia is a sixteen year-old girl with a skirt the size of a belt. Cerebella is just 18 and probably the most sexualized characte rin the game. Parasoul is flashing panty every other frame. And Valentine looks like a dead stripper/gore fetishist.

Do you actually feel like when you see male characters that they're being depicted in a sexual manner that is equal to how the females are? I don't think so. Take the recent artwork that was done for TTT2 for example: [link] With the third artist especially, they took liberties to make the females even more sexualized: [link] while the men are basically desexualized: [link]
(2 Replies)
KuroneDLC Featured By Owner Apr 10, 2012  Student General Artist
Not the same? There's sex appeal from females and males alike.

And you are incredibly short-sighted if you are judging someone by their avatar. This is exactly what this artist was talking about; making myopic judgements based on appearance.

Wow. I feel a little more stupid replying to you.
Toukatsu Featured By Owner Mar 13, 2012
I'd like to point out that I totally agree with what you said there about shonen manga. Shiz is mega annoying and stupid.

Also screw the haters 'cause you guys rock. Y'all been busting the hump on Skullgirls longer than some realize and you deserve major props. Seriously I wish you all the best. :#1:
Rasheedzee Featured By Owner Mar 13, 2012  Hobbyist General Artist
Agree 100%
Twilightdrifter Featured By Owner Mar 3, 2012
To be honest I really don't know much about Skullgirls. ^^; lol I don't keep up with many of the games today because I lack the systems to play them on, except for a Wii. ^^;

I looked around on youtube and found a few videos of the game, looks preatty cool. I'm not really a bit fighting game genre person, more of an RPG one myself, but I love the cartoony look about it. Sorry I hope that isn't rude, what I mean is: It looks like the type of fun game you'd like to spend a Friday night with friends, beating the snot out of each other.

Kudo's to you. ^^ I lack a brain that can make games, ^^; Still good luck with this game, and the sequels that will come from it I'm sure. :)
FireLeo05 Featured By Owner Mar 1, 2012
As a former artist myself I completely support your work, style, and more importanlty, your love for it. the game itself looks good visual and playwise, keep up the hard work and the reward will be satisfactory (not only the monetary one).

As for the sexist complaints, the dissatisfied people will always be present, no one is capable of pleasing everybody, so stick on your style and beliefs and the correct people eventually will show up to support you.

btw, when you had the chance check this potential rival for peacock =) [link] also, the style and kind of work I like to make myself [link] see ya .
ReluctantZombie Featured By Owner Feb 29, 2012  Student Traditional Artist
Don't let it get you down, man. They're just picking on your game because it's new.
Scarecrow22 Featured By Owner Feb 29, 2012
Well, have you toke a request?
TheDarkAce94 Featured By Owner Feb 28, 2012  Student Digital Artist
People like you are my inspiration to go into game design. I thought I had no chance of making a game but after reading this I have hope again. Thanks man :)
TheGeckoNinja Featured By Owner Feb 25, 2012  Hobbyist Digital Artist
totally agree with everything you said, i have to say i haven't heard of skullgirls till a few weeks ago when i saw the gameplay commentary on how the game works, and i have to say you guys did a great job i love how you focused on every tiny gameplay detail to keep the game balanced and to avoid any exploits or infinites etc. shows a lot of effort and commitment :thumbsup::D
Pjavino Featured By Owner Feb 24, 2012  Professional Digital Artist
I forgot to mention this game is pure genius and EPIC WIN
Pjavino Featured By Owner Feb 24, 2012  Professional Digital Artist
Who ever complained about the "sexism" in this game is a Fucking Homo.
Malocide Featured By Owner Feb 23, 2012  Hobbyist General Artist
OMG I have been following your work for a long time and never found it sexist its just your style and it looks great. Screw whoever is saying different. Lets just hope this little "controversy" gets Skullgirls some press so people see the game and want it.

As a female gamer who always is upset there is so few female characters I am sooooo happy to see one full of it. I can not wait for this game and I can not wait to see more of your art.

Side note you coming to Fanime with any art? I want to buy Painwheel prints.
BELL-Type Featured By Owner Feb 18, 2012  Student Digital Artist
Wow, you've successfully voiced my thoughts on sexism and female roles in Anime and Gaming in a clear and accurate manner.

I've always liked your art for its unique western cartoon spin on a currently Japanese trend, but now I've gained much more respect and admiration for your work and for what you're doing. After all, this type of work that you're currently showing and are a part of is what I ultimately want to do.

At any rate, keep up the great work! ~ a faithful fan
Sparkcloud Featured By Owner Feb 15, 2012
your freaking awesome man! I love your art style! Can't wait for the release!
SandraInk Featured By Owner Feb 10, 2012
Very well said Alex. I love your characters and your art style, so I am one of those who support you haha. I also like to design strong female characters that don't need help when fighting. I enjoy the cute + sinister twist, I agree with you there as well.

Ignore those stupid comments, as you said, there will always be people against you and what you do, so it's pointless to discuss with them sometimes. You have lots of fans behind you, those who are complaining are a minority :]
Animeprado17 Featured By Owner Feb 9, 2012  Student Traditional Artist
I wanna play this game.
TheSwedishElf Featured By Owner Jan 29, 2012
My mother has the mentality of any sexy female character automatically being a whore and only used for cheap fanservice. I like to point this out to her: "How come male characters can wear as little as they want and it's perfectly fine, but the minute a female character shows off her cleavage, she's a dirty slut?"
iyonic Featured By Owner Jan 25, 2012  Hobbyist Traditional Artist
You can't please everyone. :) Do what you want with the game, it's your dream and hard work--you and all the other wonderful people putting hours into this. Haters are always lurking about but you have your fans right besides you too! I love the concept of the game. And c'mon guys, a cartoon is a cartoon and this style is just so out of this world. I can't wait to play it. *two pistols and a wink*
Lun-Sei Featured By Owner Jan 24, 2012
Hi there, I know you're already submerged by comments for this, but I'll add my two cents to the mix. :P

I'm a woman, and I'm also kind of a feminist. So when I first heard of an all-female anime fighters called Skullgirls, I immediately passed on it thinking it was definitely not going to be my thing. As you said in this journal, there's already many all-female doujin fighting games, and they're all about generic cute girls who have nothing even vaguely fighter-like about them and are in it only for geeky fanservice.

Recently, however, I idly visited Skullgirl's website. Now I regret having disregarded that game for so long. It may have harmless fanservice in it, but there's more to the cast members. Nearly everyone of the girls has an original design and a very interesting personality. It's not just walking tits&ass, and when I saw Peacock and found her to be quite creepy, I realized that was going to be a game I'd like to play!
As you said, this game feels like it reverses the traditional roles: it puts girls as the lead characters, and males as the background elements. It's the best of two worlds: it has the fanservice for the boys audience, and the empowering female leads for the girls audience. From what I have seen, it doesn't seem to exceed in neither of the two sides of that same coin.

I hope this game is going to be released soon! :)
Seliex Featured By Owner Jan 22, 2012  Hobbyist General Artist
As long as women today continue to try and be sexy in their culture, I don't see anything wrong with drawing sexualized women.
You will draw your desired body type, and I will draw my desired male body type.

The only time I have a problem with this is when people portray characters who obviously aren't meant to be sexy or anything else as such. I will not throw a tantrum about it, but I won't like it. I'd rather not have blossom having sex with courage the cowardly dog. But people draw it. I'd rather not have people drawing my heterosexual Japanese teacher in a homosexual relationship with their male OC or even have drawing of people who are CLEARLY HOMOSEXUAL with their FEMALE BEST FRIEND. But they did it anyway.

Seriously you guys, if it's not harming you/handicapping you, why are you trying to fight it?
by-golly Featured By Owner Jan 19, 2012  Student General Artist
"People complain about hour-glass figured female characters, but rarely do they complain about muscular/ perfectly fit male characters."

You're right... I never noticed that before. Anyways, haters gonna hate, but I'm buying Skullgirls :D
Beanjump Featured By Owner Jan 19, 2012
Ignor ethe haters this game well be awesome.
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